LITERATURE
AN INTERVIEW WITH MARK
AMERIKA AT THE ICA
The
artist is coming from all sorts of different backgrounds, writing music,
architecture, visual art, sculpture -- you don't have to be the Everyman
or Everywoman who straddles all disciplines and makes it all happen.
There are some people who do have a very broad skill set -- I mean, I did
most of the work for Grammatron myself -- but what I found was that if you
want to make something really robust then you are better off
collaborating. So just like Mike Figgis or Stanley
Kubrick would have to work with a group of people in order to pull
off their vision as a director of a movie I find that I too as a kind of
digital
screen writer have to work with a lot of different people to bring things
about. Not as many as in a film production but you work with people who
you trust
and who sympathise with your vision as a director and who bring a lot of
creativity themselves to the project and youre confident enough to give
them enough leeway to contribute to the work -- things you yourself might
never have imagined. It mixes up a lot of languages -- visual arts, film,
writing, sound -- which brings you a new media experience. It's
fascinating. It's
a very exciting time to be a writer if you want to get into that scene.
Richard Marshall interviews Mark Amerika
COPYRIGHT © 2001, 3 A.M. MAGAZINE. ALL RIGHTS
RESERVED
3AM: Tell us about
the new show at the ICA.
MA: It's the second stop for my
Internet retrospective. The first stop was the ACA Media Arts Plaza in
Tokyo this summer. I've been building up this body
of work for about eight years and it has become quite popular. It has
started
becoming, not mainstream, but at least attractive to and accessed by the
mainstream over the last few years. And by that I mean literally, when
you show your work at the Whitney Biennal and you get your work written
up in all the media regulars and dailies and so on youre bringing it
into a mainstream audience. And the nail in the coffin was when I was
named a Time magazine 21st Century 100 Innovator which
supposedly lists the most influential artists, thinkers, philosophers etc
of the 21st century -- of what they imagine will be the 21st century. So
right after that a lot of people contacted me and wanted to work with me.
They included both the ICA and the Tokyo Media Arts Plaza. So
when they asked me I said - sure, let's do something. Both were
interested in doing large-scale solo exhibitions of my work and I
suggested
two things I'd find of interest. One, I would be interested in a
retrospective which they both liked the idea of. Retrospectives usually
happen to artists when they are old or when they are dead so the whole
idea of a net art retrospective is that you're producing it on Internet
time. Time is accelerated and speed almost
becomes like a function of time and so the whole notion of what is a
retrospective and what is contemporary becomes blurred. So let's have an
Internet retrospective after eight years because what's happening with
Internet art is that it's losing it's history. Things disappear, the
technology becomes obsolete, therefore certain types of Internet art
become obsolete etc. And the archiving process is very problematic. So,
two, why don't we play with all these ideas of history, historicity,
time, archiving, retrospective, the contemporary, etc.? Let's be
self-conscious about it and do a show around that. So that's what we did
in Japan and it's what we're doing now. If you go through the sites
you'll see how we're playing around with all that. The difference between
this show in London and the show in Tokyo is the Playstation 2
commission of Filmtext. Filmtext is
a digital narrative across media platforms. By that, what I mean is that I
am
using a lot of the same data -- both video and still shots and text
and sounds -- in a variety of different electronic environments. So the
show
here at the ICA has DVD looping on a plasma screen -- thats one version --
it has a Flash art version that I created with a couple of star
collaborators (John Vega and Chad Mossholder),
layered soundtracks and animated texts, special action scripting codes
and integration of video and still life visual images. Then there's an mp3
concept album called Filmtext: An Original WWW Soundtrack --
so, as you see, we're playing with film language -- but packaging it as a
new kind of digital cinema experience -- which it is. The idea was that
when you look at and engage with the Flash
piece you'll hear sound loops. You can layer or alter these sounds at
will. If you interact with the Flash piece you'll hear 10 to 30 second
loops that are played and that you can layer.
These sound loops are elaborated into full length tracks on the freely
downloadable concept album. And
then the third part, no, the fourth part -- so far we've talked about the
DVD, the Flash piece and concept album piece -- is the e-book which Jeff
Williams and I conceived in Quark and PDF -- the current Adobe Acrobat
Reader will read it. The thing is, with a traditional e-book -- and most
ebooks are traditional even though they are distributed as e-books --
tradition in their writing, I mean -- nowadays all they're doing is
reprinting a file and offering it on the web so it looks like a book --
what we wanted to do with this work called cinescripture.1 is
completely explode the concept of ebook -- to
play around with typography, the colour field, images,
captioning, etc.-- and turn it into an experimental art reading
experience. It's about 90 pages but a really enriched reading environment.
It's a big file -- but for instance if someone's willing to download a
4Meg mp3 file to hear a music track, then they're definitely going to be
able to
open a 2, 2.5 MEG ebook file to get this other kind of experience.
cinescripture is all about the new screenal reading spaces that are
opening up in colored espace. Image space. cinescripture is a screen based
fiction that can't be experienced anywhere else. So what I'm
experimenting with is
becoming a new kind of digital screen writer. So the notion of a screen
writer is
someone who pretty much composes a screen-play in traditional
screen-play form and then a director interprets it and often times turns
it into a film. Screenwriters often say "I wish I could be a director
because I would have more control over what happens to my story." Well,
now you can. This new format reinvents -- nay, empowers the screenwriter.
It's just that you have to reconceive what a screen writer is. You're now
writing for the
interactive, computer-mediated screen environment, not for the theatre
screen. Of course this brings about significant change in how we perecieve
both lietarture and film -- and takes us a few steps beyond hypertext,
cybertext, and whatever else the literary traditionalists would have you
grasp you onto as a last attempt to save literature from itself. One big
difference is that you allow the user,
visitor, viewer, audience, etc., to engage with the work in a way that
allows
them to create their own environment. It's more interactive. So you can
layer the soundtrack. You can launch different screens to read and
interact with. You can watch different movies. You can decide when its
time to go to the next scene. That's a big difference. My work, as I've
said before, is post-pomo. Back in the mid 90's I said "No Mo Pomo!"
We're talking about our notion of of Text as an
interactive construction where the reader has to take on quite a bit of
the responsibility to produce the meaning -- but here you don't have to
necessarily theorise it as much. It's praxis. You're aware of the
theoretical implications of what you're doing but really you're putting
it into immediate practice.
3AM: In a weird way
it becomes a very bodily, physical experience.
MA: I think so. One of the key phrases that
appears throughout the piece Filmtext is Bodytext and what I'm getting
at there is that espace creates a more robust environment for one to
interact with and
this changes our perception of the real -- it means putting body and soul
into the interactive reading process. Virtual reality is really tedious
in its older forms -- if you look at the work of some of the artists here
at the ICA -- I appreciate all the work they've done in the past but when
one of them did his presentation I was talking to people afterwards and
they said they were bored because what he was showing us were these ugly
geometric shapes that didn't really mean that much. They weren't really
telling a story in any significant way and as he was showing it it seemed
way too
representational for what these screen based fictions could actually
bring to the user. We have to be aware of the possibilities offered by
the medium and offer some sort of complex narrative shape that no longer
depends on the techno-tricks per se and that
create meaning through both design experience and story-data -- and in
doing so you will ideally create a kind of metamediumistic immersion.
Story itself is where the
immersive environment is and that's what leads to a greater sense of the
real. So VR is having to go through a lot of changes and growth because
of what we can now do with the Web and in the network environment. You
don't have to rely on that old
kind of cubist, geometric model to represent reality -- you know, here's a
spinning
cube, this represents so and so and the more you spin it this way the more
it
takes on this sort of a meaning and if you trigger a sound then its going
to cause this shape to turn into a different colour etc. etc. At a
certain point this starts to look old and predictable. Imean, if you can
tell a story, then tell a story. And yes, experiment with the tech as much
as possible -- or as much as is necessary. We have to try and enrich this
environment. How do you do this? Thats what I'm exploring here.
3AM: An implication
is that you're bringing together what traditionally is kept separate --
the fine artist and the novelist say.
MA: The artist is coming from all sorts of
different backgrounds, writing music, architecture, visual art,
literauture,
sculpture: you don't have to be the Everyman or Everywoman who straddles
all disciplines and makes it all happen. There are some people who do
have a very broad skill set -- I mean, I did most of the work for
Grammatron myself -- but what I found was that if you want to make
something really robust then you are better off collaborating. So just
like Mike Figgis or Stanley Kubrick would have to work with a group of
people in order to pull off their vision as a director of a movie I find
that I too as a kind of digital screen writer have to work with a lot of
different people to bring things about. Not as many as in a film
production but
you work with people who you trust and who sympathise with your vision as
a director and who bring a lot of creativity themselves to the project
and you're confident enough to give them enough leeway to contribute to
the work -- things you yourself might never have imagined. It mixes up a
lot of languages -- visual arts, film, writing, which brings you a new
media experience. It's fascinating. It's a very exciting time to be a
writer if you want to get into that scene.
3AM: Do you think
this is the sort of ICT that should be taught in schools?
MA: Yes. We need to break away from the
book, TV, visual art separation and find ways to build individual and
collaborative projects that allow students to find out what their
strengths and weaknesses are and give them an opportunity to collaborate
in a team work environment so they understand networking skills, working
with others and how to support what they want to produce without seeming
too aggressive. These are the skills that transfer into the economy and
which are also necessary for this new media environment --
especially ones that relate to film media. As a teacher I'm developing
what I hope to be a pretty state-of-the-art digital art curriculum at the
University of Colorado so I'm getting to rethink what it means to be an
artist in a digital world. That requires understanding the recent history
of digital art, particularly Internet art, as well as locating some of
the earlier precursors of digital art and digital theory -- everthing from
Walter Benjamin's "The Work of Art In The Age Of Mechanical Reproduction"
to some of
the experimental projects put out by various Dada artists, or Fluxus artists, or those affiliated with Situationism -- artists who either used technology
literally or
who used technology as a theme to realize their piece -- of course the Futurists did this as well so it goes back a long
way -- even further back to the invention of typography, photography etc.
So making
those kinds of connections and ensuring that you know it didn't come out
of nowhere really matters. Then seeing the significant changes that have
come about since the introduction of the network culture really in the
beginning of the 60's. Bush, Engelbart, Nelson, etc. It starts taking off
into hypertext protocol in 89
and changing really fast in the 90's. So you're going to get that history
and theory down and understand some of the basic technical tools -- know
what the latest software is and know it from the inside out -- know the
implications of the programs that you're working with -- and then create
really innovative studio arts workshops which allow students to grow
individual and collaborative works. That's kind of where it's at. And
also investigate the implications of the immediacy of publishing these
works of art on line.
3AM: Is it possible
to make money yet from this kind of project?
MA: Yes and no. The market has its own way
of operating, as we know, to distinguish what has value and what doesn't.
Some things are not changing right now. We can name a group of British
artists working over the last ten years who have risen to prominence and
who are making a lot of money and there's another segment of the artistic
population that really isn't making money at the moment even though
they're doing interesting work. Will the digital network culture change
that? Immediately, probably no. But does it change your ability to
actually locate a distributive community of like-minded people who are in
a similar situation and who may find intangible value in your work
and help you create other ways to further your development, then the
answer is yes. So
experimental work defies the commerciality of the web anyway, and there
is a kind of divided practice with a lot of net artists. That is they
make net art work that doesn't make money and some commecrcial work that
does. And I think we need
to be real clear about what the differences are because just because you
might explore and learn how to work with Dreamweaver and Photoshop and
Flash and then got a job to make web pages for somebody and made a
lot of money which is what happened very recently in the 90's -- some
people thought well, that makes me an artist. Well no, that just made you
a kind of web design hack. There are some interesting creative people
doing
agency work but at the same time -- and I don't mean to sound elitist
it isn't art. Art is something that pushes the boundaries, challenges
our notion of, in this case, what an interface is, that's what an artist
does. The word
we use is Avant-pop, not avant garde. The difference is what I mentioned
with
Andrew Gallix when I talked to him in
Paris, yes there's an affinity to and a connection with the avant garde --
look at what Man Ray and John Cage and
Fluxus and so on did with technology and performance art -- they were
challenging the genres and they were at the cutting edge of their
practice in their time. But there's a
difference between doing just that, growing up in the culture that they
grew up in, and being aware of that and seeking the avant-garde edge in
your
own work and at the same time being born into
a digital pop culture and being aware of that also. And having a love
hate relationship with it. That's where the avant pop comes in. So for me
I grew up watching a lot of TV, going to the movies, listening to the
radio -- totally immersed in the pop culture and at the same time I had
this bug in me that was having to write and create music all the
time. And as I was creating them I wasn't strategically focused upon
creating a pop song that would make a lot of money or writing a TV
programme that would be the next big TV hit. In a way I was responding to
that culture and trying to defamiliarise and create an alternative
version of it. Just as an experiment. There wasn't a goal, it was just
what I did. I was engaged with it but I had a different take on it. In
that respect it was kind of avant garde. But because I was engaged in
that subject matter and not art for art's sake, I was aware of the pop
culture -- in fact
the creative part of my work was pop -- so it became avant pop --
subverting the forms of mass media. Avant pop takes on the form of pop
culture and
subverts it for its own uses. It can't help but have an element of pop
to it. So if you're on the web and you look at a piece of work like
Grammatron or a work like Filmtext it's not pure pop but at the same
time there's a sensibility of pop there that has been subverted. Now, I
was aware of punk, it wasn't as big where I was as in the UK. You look at
people like John
Lydon and Patti Smith and you saw as you see within any genre
you know, gradations -- between say the Sex Pistols and Patti Smith or William Burroughs and
JG Ballard. There
are these resonances of difference going on. Kathy
Acker kind of was in both camps. She was early Avant Pop. She saw the
connection
from the punk scene to cyber-punk and also, towards the end of her life
she was investigating the potential of the electronic media. She was
really interested in the potential of hyper-text in the mid 90's. She was
a guest editor of my magazine Black Ice which was a print magazine in the mid 90's.
She also came to Boulder to teach at what was formerly the ^Jack Kerouac
School Of Disembodied Poetics and we hung out with her a lot -- like five
days straight -- nonstop. We worked out together, went to the mountains
(she on her motorcycle), etc. We found out that we
had a lot in common. When you're young and struggling and you know what
you're doing has very little commercial potential and you're wondering if
you're on the right track it's important that you have the right people
behind you. It could be anybody but for me I was very lucky to have
someone like Kathy Acker. I was at UCLA in 1979 to 1981 going to film
school - I studied film as an undergraduate in Hollywood and one of my
roommates was Nile Southern who became a good friend of mine -- still is
--
his father is Terry
Southern -- Terry was also a big influence and a friend of mine both
he and Kathy
wrote blurbs for my first book The Kafka Chronicles-- Terry was very aware
of what was
happening and participated in Alt-X towards the end of his life -- and
thanks to Nile I was able to hook up with a lot of interesting people
including Harry
Nielson, Ringo Starr, Pablo Ferro, Roger Vadim -- loads of people -- literally great.
3AM: So is the scene
inspiring positive or negative things at the moment?
MA: I'm really concerned about where we're
going because of all the hype about the super commercialisation and dot
bomb crash associated with the Web. Our notions about what the Web
can be have been perverted by the commercial marketpace -- especially as
an art form or as a literary form -- just what was possible? To change the
curve of culture or just get rich quick? Anybody who had just the
slightest creative inkling would feel immediately validated going to the
market place and getting a web job and make a lot of money without
thinking about it and assuming that that was the right thing to do. In a
way all of the creative energy was being wasted. The rapid development of
the WWW shows us that it is a pretty piss-poor economic model to build off
of so instead of thinking of
the Web as a place of creativity ushering in a all sorts of new art forms
growing out of whatever discipline, it kind of became a place of
transaction for e-commerce solutions. But now it's crashed and people have to rethink their notions of
what the Web can do and be. We can now ask what it can do and what it's
for, what it's potential is. In a way we need to look back to five, seven
years ago before the commercialisation took over and then take into
account what happened in that time. Earlier today in London I had a
very good conversation with the owner of a business who told me about his
priorities which are very commercial but in a post dot com crash
environment. He was talking about very similar things to what I'm
actually doing here with this Filmtext exhibition. The whole idea of
creating work for cross-media platforms. We were speaking the
same language. And contrary to what was happening five or six years ago,
these guys are not asking How do I get rich quick?, but rather, How do
I create a sustainable business environment that takes advantage of what
this media has to offer now and in the future? -- and he was finding out
that artists such as myself are already working out those issues and that
our discoveries are fully applicable towards where he wants to go with
his business model.
3AM: So do we need to
rethink the relationship between the artist and commerce?
MA: It's an inevitable thing I suppose. As
artists we have to be aware of it and try and have influence on how it
develops. We're in a position to do that because the other model - which
was the old model shaded under terms like 'e-com
solutions' - doesn't work. We know that. So that means that something
else could work, has to be given a chance to try to work, something that
artists should contribute towards making work. I'm fully comfortable that
Playstation are sponsoring my new art work -- so long as there's no
influence on the development of my art work then I'm happy to work with
them because I think it will benefit themselves and me and my colleagues
in the Internet art world who are looking for ways of funding their
projects and ideas.
3AM: How will what
you're doing affect other art forms such as theatre, cinema, the novel?
MA: We're not going to lose them. We're
going to find more opportunities for different artists from different
media backgrounds to converge on different art projects to create
interesting and engaging environments. It's a hybridisation of the
digital and the non-digital that we can look forward to. For example,
I've just come back from Germany where last month we put on a 2 night
digital theatre installation which involved huge screenal projections of
a 3-D avatar that we created and gave a natural language to - a kind of
Golem meets Max Headroom type of thing - to be a character in a play
engaging with live actors and actresses who spoke in German and English
but it was German based and we were manipulating sounds in the
environment as well. We were working with lots of designers and sound
engineers, lighting technicians in a really unique space and it created
this very, very interesting live performance venue where the digital
actually had a role ( If you'll excuse the pun) . It will happen more in
the immediate
future too -- we'll integrate more live net based action into that kind
of
environment as well. I'm just beginning to structure a performance that we
will do a world tour of in 2003 and that will allow me to go on stage
with a
very ramped up but very basic laptop, and I'll write a story, improvise,
live on
stage, with images and sounds being generated by input from a net
audience in front of a live audience. So this will allow a live remix of
images, sound and text that are going to get triggered by a net audience
input and a live one. And my own improvisational input. So that's an
example of performance and where we might be heading. Theatre, the
Internet, literature - the whole idea of a live writing event is unique
and that's what we did in Lucerne and we also had shows in New York and
Boulder
earlier this year. So
instead of going out and giving a reading you go out and give a writing.
But instead of it being a matter of watching someone jotting down some
notes you make it an engaged multi-media performance.
3AM: Do you recognise
a kind of pamphleteering, underground, democratic ethos to the work
you're doing?
MA: The
Beatniks were very inspirational to me. Growing up in the 60's and
70's is where it began for me-- and Colorado is where The Jack Kerouac
School of Disembodied Poetics is and every summer they have a writing
festival there and different people pass through so I spent enough time
with Alan Ginsberg who headed the charge of Beatnik
poetics and integrating the counterculture into the mainstream. One can
learn a lot from Ginsberg. The way he conducted himself in public and
the way he marketed the Beats into the general culture. I respect his
writing but it's the way he embodied what Benjamin referred to as 'the author as producer' that
most interested me about his work. He was
more like a producer of a poetic activity. In Grammatron one of the
characters describes himself as the director of narrative activity. So
it's kind of like that. As Guy Grant says in The Magic Christian 'You want to make things hot
for people'. Certainly Ginsberg was very good at that.
3AM: Is that how you
see your role?
MA: Yes. But I'm not the only one doing it.
Still, a venure like the ICA is perfect for my work at this point in my
life. As soon as large institutions start to figure out ways of bringing
it
in and sharing it with a large art-tourist public, then you know that
you're starting to have an effect.
Check out Mark Amerika's Alt X website.
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